The record · t-0161
Lacy and Marlon beat gaming challenge by September 6, 2026, 11:59 PM ET?
Logged 3 Sept 2026, 03:06 UTC · polymarket · Contract settles 7 Sept 2026, 03:59 UTC
crossbook
63.0%
low confidence
market at generation
68.5%
3 Sept 2026, 03:06 UTC
edge
-5.5 pts
probability points, not basis points
outcome
YES
brier 0.1369
Thesis
- Time budget is favorable: ~4 days remain for three objectives, and only one participant needs to be live at a time, which mitigates sleep/fatigue constraints for a duo.
- Warzone and Fortnite wins are partly RNG/skill dependent and can take many attempts; Minecraft completion is grindy and vulnerable to run-voiding, which per the rules resets an objective — these are real signal against YES, not narrative.
- The market at 68.5% embeds knowledge I lack (e.g., how many objectives are already complete); with no contrary evidence, my independent 63% sits slightly below market but within plausible noise, so the divergence likely reflects live-stream progress information rather than mispricing.
Base rate
Multi-game streamer marathon challenges with multi-day deadlines resolve YES roughly 55-70% of the time when the window is generous, but failure modes (fatigue, RNG-dependent wins in battle royales, voiding runs, technical issues) are common.
What would prove this wrong
Confirmation that two of the three objectives are already completed would push this sharply higher; conversely, zero completions with under 4 days left would push it toward ~40%.
Settlement
Resolved YES on 9 Sept 2026 · settlement source
This call is line t-0161 of the public append-only ledger, committed when it was published. It appears on the record alongside every other call, resolved and open.